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Is your intent with spells that they be one-and-done, or are they like an ongoing piece of gear where once it has been marked in inventory it can be cast multiple times without marking additional inventory slots?

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My intent is to treat it like gear. Once it has been marked in inventory it can be cast multiple times without taking additional inventory slots. 

However, if in fiction you lose your components associated with that spell you will have to mark off new inventory slots. (For example if you try to cast magic missile in a desperate position and fail you might have to junk the inventory slots associated with that spell.)

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Awesome, thanks!

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Also, have been abbreviating this game to FitDun, which made me imagine Fit Dungeon, a reality TV show that's Ninja Warrior in a dungeon with boffer weapon combat.

Ha! I may start using that to avoid the confusion with Forged in the Dark.

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This may be exactly what I've been looking for to run heists in a D&D like setting. Have wanted to run a D&D Six of Crows style game. I've only seen the demo so far, because broke, but very excited to try this out when I can get the full game.

That's great to hear!
The demo and full game are currently exactly the same so you aren't missing out on anything!
The next big drop of content should be dropping "Soon".

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Played at Gen Con and it was a ton of fun!

That's great to hear!

If you don't mind me asking, which character and time slot did you play?

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Shaylen (the unicorn paladin) on Saturday at 8

Yooo! I've been thinking about the session you were in a lot. I would totally be down for playing again sometime!

Absolutely! If you are going to Pax Unplugged this winter, I would love to play again

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Can I ask - what was your thinking behind using the same suite of Actions as Blades in the Dark?

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Absolutely!

The main reason currently is I need to prioritize what to work on. I want to go back and revise some more actions, beyond replacing Attune with Channel. But, I feel that my time is better spent fleshing out other systems currently.

Don't be surprised to see more actions change before V1.0. ;)