Forged in the Dungeon
A downloadable game
Blades in the Dark meets Dungeons & Dragons in this high fantasy hack. Play as guildmates that explore dangerous dungeons, battle deadly monsters, face off against powerful gods, navigate complex political intrigue, encounter holy and arcane magic, and discover unique treasure. Working together and forging bonds with your guildmates is key to being victorious and surviving the dangers of The Dungeon.
Forged in the Dungeon is heavily influenced by high fantasy games like Dungeons and Dragons 3.5E/5E and Dungeon World. At its core the game is Forged in the Dark and uses the Blades in the Dark system with additional systems from Beam Saber.
Forged in the Dungeon is still in development and many of the systems you are hoping for will be added over time as play tests continue. As more systems are added to the game the minimum price will increase. For now both the paid version and the demo version will be exactly the same so anyone can get it for free if so desired.
Updated | 8 days ago |
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | LabAwesome |
Tags | apocalypse-world, blades-in-the-dark, Dungeon Crawler, Dungeons & Dragons, dungeon-world, Fantasy, Forged in the Dark, high-fantasy, PbtA |
Purchase
In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:
Download demo
Development log
- Version 0.4 - The Fully Playable Release8 days ago
- Version 0.3.3 is Live with the Warlock!Aug 12, 2024
- Gen Con 2024 GamesJul 24, 2024
- Version 0.3.2 is Live with the Sorcerer!Jun 12, 2024
- Big Update & Gamehole Con Play ReportJan 20, 2024
- Monsters with MONSTROUSSep 13, 2023
- Gen Con 2023 ReportAug 13, 2023
- Gamehole Con 2023 Game List is Live!Jun 25, 2023
Comments
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OMG, this game is simply & exactly what it says it is.
*& imao the exact game hack that the world of ttrpgs needs rn
Thank you very much for the kind words. <3 I'll keep working on it!
I've noticed a few mentions of a "bond clock" and "rival clock" in the rules, but haven't found any specific sheets or section on the character sheet for that intel. Am I just somehow overlooking it?
You are correct that an actual clock is missing. Currently you count the Beliefs under the Bonds section on the character sheet to determine how full each clock is. When you add the fourth belief is when you reset and thus why there is no fourth belief space. I'll put it on the list of things to clarify, or add a clock, for next release. Thanks for the question!
Thanks! I think there may be an error on the Reference Sheet as well -- the "4-5" under Controlled I *THINK* should say "You do it, but there's a CONTROLLED consequence" -- just wanted to bring that to your attention in case no one else has mentioned it yet.
Good catch! It is corrected and will be in the next release. Thanks!
Is your intent with spells that they be one-and-done, or are they like an ongoing piece of gear where once it has been marked in inventory it can be cast multiple times without marking additional inventory slots?
My intent is to treat it like gear. Once it has been marked in inventory it can be cast multiple times without taking additional inventory slots.
However, if in fiction you lose your components associated with that spell you will have to mark off new inventory slots. (For example if you try to cast magic missile in a desperate position and fail you might have to junk the inventory slots associated with that spell.)
Awesome, thanks!
Also, have been abbreviating this game to FitDun, which made me imagine Fit Dungeon, a reality TV show that's Ninja Warrior in a dungeon with boffer weapon combat.
Ha! I may start using that to avoid the confusion with Forged in the Dark.
This may be exactly what I've been looking for to run heists in a D&D like setting. Have wanted to run a D&D Six of Crows style game. I've only seen the demo so far, because broke, but very excited to try this out when I can get the full game.
That's great to hear!
The demo and full game are currently exactly the same so you aren't missing out on anything!
The next big drop of content should be dropping "Soon".
Played at Gen Con and it was a ton of fun!
That's great to hear!
If you don't mind me asking, which character and time slot did you play?
Shaylen (the unicorn paladin) on Saturday at 8
Yooo! I've been thinking about the session you were in a lot. I would totally be down for playing again sometime!
Absolutely! If you are going to Pax Unplugged this winter, I would love to play again
Can I ask - what was your thinking behind using the same suite of Actions as Blades in the Dark?
Absolutely!
The main reason currently is I need to prioritize what to work on. I want to go back and revise some more actions, beyond replacing Attune with Channel. But, I feel that my time is better spent fleshing out other systems currently.
Don't be surprised to see more actions change before V1.0. ;)