A downloadable game

Buy Now$10.00 USD or more

Forged in the Dungeon is a game about a group of adventurers and their adventuring guild. There are adventures, political intrigue, spelunking, dangerous monsters, powerful magic, deceptions, betrayals, victories, and deaths.

You play to find out if the fledgling guild can thrive and if the adventurers can realize their drives amidst the teeming threats of rival guilds, powerful gods, strange magic, and deadly monsters.

Forged in the Dungeon is heavily influenced by high fantasy games like Dungeons and Dragons 3.5E/5E and Dungeon World. At its core the game is Forged in the Dark and uses the Blades in the Dark system with additional systems from Beam Saber

Forged in the Dungeon is still in development and many of the systems you are hoping for will be added over time as play tests continue. As more systems are added to the game the minimum price will increase. For now both the paid version and the demo version will be exactly the same so anyone can get it for free if so desired.

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Treasure Examples.pdf 112 kB
FitDun_Sheet_V0.3.1.pdf 2 MB
Forged in the Dungeon V0.3.1.pdf 701 kB

Download demo

Download
Bloodless_Jewel__MONSTROUS_CELESTIAL.pdf 63 kB
Download
FitDun_Sheet_V0.3.1 - Demo.pdf 2 MB
Download
Forged in the Dungeon V0.3.1 - Demo.pdf 701 kB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Is your intent with spells that they be one-and-done, or are they like an ongoing piece of gear where once it has been marked in inventory it can be cast multiple times without marking additional inventory slots?

(3 edits)

My intent is to treat it like gear. Once it has been marked in inventory it can be cast multiple times without taking additional inventory slots. 

However, if in fiction you lose your components associated with that spell you will have to mark off new inventory slots. (For example if you try to cast magic missile in a desperate position and fail you might have to junk the inventory slots associated with that spell.)

(+1)

Awesome, thanks!

(+1)

Also, have been abbreviating this game to FitDun, which made me imagine Fit Dungeon, a reality TV show that's Ninja Warrior in a dungeon with boffer weapon combat.

Ha! I may start using that to avoid the confusion with Forged in the Dark.

(+1)

This may be exactly what I've been looking for to run heists in a D&D like setting. Have wanted to run a D&D Six of Crows style game. I've only seen the demo so far, because broke, but very excited to try this out when I can get the full game.

That's great to hear!
The demo and full game are currently exactly the same so you aren't missing out on anything!
The next big drop of content should be dropping "Soon".

(+1)

Played at Gen Con and it was a ton of fun!

That's great to hear!

If you don't mind me asking, which character and time slot did you play?

(+1)

Shaylen (the unicorn paladin) on Saturday at 8

Yooo! I've been thinking about the session you were in a lot. I would totally be down for playing again sometime!

Absolutely! If you are going to Pax Unplugged this winter, I would love to play again

(+2)

Can I ask - what was your thinking behind using the same suite of Actions as Blades in the Dark?

(+1)

Absolutely!

The main reason currently is I need to prioritize what to work on. I want to go back and revise some more actions, beyond replacing Attune with Channel. But, I feel that my time is better spent fleshing out other systems currently.

Don't be surprised to see more actions change before V1.0. ;)