​The Post Gen Con Update - V0.2.1


The post Gen Con update! (Life got in the way but the update is finally available.)

I ran Forged in the Dungeon 8 times at Gen Con and got great data and feedback and also has a wonderful time.

The major changes are as follows:

Removed the term Load and replaced it with Inventory Slots. - Skip the middle man, Load, and just call it as it is on the character sheet, Inventory Slots. It should reduce confusion for players that have not played a FitD game before.

Added a section about Magic and Magic Items. - Realized I never gave some guidance on how magic works, oops!

Tweaked Stressing Out based on play test data. - Allows for players to get back into the action sooner if they want. However, still ensures there is a story building moment for the character.

Added missing content for Rivals. - Realized I did not include all the original information from Beam Saber, oops!

Added missing content from Cut Loose. - Realized I did not include all the original information from Beam Saber, oops! 

Added section on Player vs Player / PC vs PC. - PVP came up a couple times at Gen Con and thus guidance needed to be created.

Have fun!

Josh

Files

Forged in the Dungeon V0.2.1 - Demo.pdf 304 kB
Sep 25, 2022
Forged in the Dungeon V0.2.1.pdf 304 kB
Sep 25, 2022

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